I liked the look, especially the wispy fog VFX playing underneath the track. I would have liked just a little bit of countdown before the cars could go (the AI cars always started instantly when the scene changed, and I had to catch up). It might be nice to also cheat the AI cars stuck in last place and teleport them to just offscreen behind you with a boost of acceleration to keep the contest closer.
Thanks for playing! Those are literally the top two post jam tasks; I spent the morning fixing a game breaking bug instead of either. Indeed, I really need to work on the "I" part of AI. Hopefully you still had fun, I appreciate the feedback!
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I liked the look, especially the wispy fog VFX playing underneath the track. I would have liked just a little bit of countdown before the cars could go (the AI cars always started instantly when the scene changed, and I had to catch up). It might be nice to also cheat the AI cars stuck in last place and teleport them to just offscreen behind you with a boost of acceleration to keep the contest closer.
Thanks for playing! Those are literally the top two post jam tasks; I spent the morning fixing a game breaking bug instead of either. Indeed, I really need to work on the "I" part of AI. Hopefully you still had fun, I appreciate the feedback!
That's always the problem with jams... there's always more to do, and never enough time for everything you wanted to get in there. :)